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* Methods

Aug 2008

Comparative Graffiti Study, San Jose is an urban architectural intervention that enabled a controlled study of the production of graffiti across four neighborhoods in central San Jose.

Jul 2008

A year long ethnographic study of the world’s largest online social network. Parts of our research and theories of “Attentional Capital” was published as a chapter in the book “Collective Intelligence.”

Jun 2008

Anti-Normalizer is a location-based mobile phone game written in J2Me that acts as a mechanism for expanding the range of ‘appropriate’ social activities.

May 2008

Inspired by the nature-embedded shrines of traditional Hinduism, TV Shrine sought to generate a calm and anti-sociable space through the architectural intervention of a Television in the UC San Diego eucalyptus forest. Concept by Derek Lomas; video and installation designed by Kim Beswick.

Apr 2008

Neuroethology explores the role of empathy in information visualization by combining EEG recordings of a Myspace user with their on-screen Myspace activity and their off-screen facial expressions. Played side-by-side, Neuroethology takes a critical view of neuro-imaging, by juxtaposing the nearly meaningless EEG data with rich data about a person’s internal cognitive state, which is accessible only through observation and human empathy.

Jan 2008

Design for Development: Developing Technologies for Developing Economies was an experimental UCSD course taught remotely from India, via Skype. 20 students from multiple disciplines explored the effects of technology on large-scale social change by generating numerous case studies and several prototypes. Students interacted remotely with guest lecturers from around the world; these included researchers for the World Bank and designers from Microsoft Research, India.