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    Dec 2008

    The Playpower Foundation, supported by the Social Movement Laboratory, is using $12 computers as a platform for high-quality 8-bit learning games. These radically affordable computers are being designed to generate large scale change in global education by providing social computing opportunities in the households of the global “Emerging Middle Class.”

    Aug 2008

    Comparative Graffiti Study, San Jose is an urban architectural intervention that enabled a controlled study of the production of graffiti across four neighborhoods in central San Jose.

    Jul 2008

    A year long ethnographic study of the world’s largest online social network. Parts of our research and theories of “Attentional Capital” was published as a chapter in the book “Collective Intelligence.”

    Jun 2008

    Anti-Normalizer is a location-based mobile phone game written in J2Me that acts as a mechanism for expanding the range of ‘appropriate’ social activities.

    May 2008

    Inspired by the nature-embedded shrines of traditional Hinduism, TV Shrine sought to generate a calm and anti-sociable space through the architectural intervention of a Television in the UC San Diego eucalyptus forest. Concept by Derek Lomas; video and installation designed by Kim Beswick.

    May 2008

    The Mobile Camera Tower is an inexpensive, quickly assembled mechanism for recording aerial footage of public spaces. The 40′ high portable tower assists the documentation and analysis of the structure of movement within architectural spaces. Featured at eTech 2007 and Maker Faire 2007.

    Apr 2008

    Neuroethology explores the role of empathy in information visualization by combining EEG recordings of a Myspace user with their on-screen Myspace activity and their off-screen facial expressions. Played side-by-side, Neuroethology takes a critical view of neuro-imaging, by juxtaposing the nearly meaningless EEG data with rich data about a person’s internal cognitive state, which is accessible only through observation and human empathy.

    Jan 2008

    Design for Development: Developing Technologies for Developing Economies was an experimental UCSD course taught remotely from India, via Skype. 20 students from multiple disciplines explored the effects of technology on large-scale social change by generating numerous case studies and several prototypes. Students interacted remotely with guest lecturers from around the world; these included researchers for the World Bank and designers from Microsoft Research, India.

    Jun 2007

    How does the design of an architectural space affect social dynamics? Can art stimulate social engagement and social movement? In this project-oriented Action Research course, 20 students worked collaboratively to plan, produce and document architectural interventions designed to induce observable social change. This production-seminar was grounded in a literature drawing from art, architecture, cognitive science, sociology, and urban planning. This CAT 124 course was the recipient of a $5000 Open Classroom Challenge Grant from the UCIRA.

    Jun 2007

    From the mechanically regular grids of UCSD’s Eucalyptus trees, a soft translucent structure spirals into an set of 25 rooms and passageways. The material construction of the Labyrinth enables it to act as a student-operated gallery, performance theater, and informal social space.

    Apr 2007

    This is a MAX-MSP video technique for showing a time accelerated view of the recent past, so a participant can see themselves in the context of continually changing social structures. The camera records 10 minutes, then plays the footage back in just 1 minute. Then it continues, rolling forward in time, always showing a crowd’s movements at 10x speed.

    Mar 2007

    Identity Construction (Marcuse Gallery, 2007) addresses the structural aesthetics of Myspace.com. While Myspace is considered by many to be an aesthetic nightmare, its formal structure may be largely responsible for generating a wider level of public participation (over 100 million participants) in media creation than any prior venue in history.

    Mar 2007

    Biomemetics is an interactive animated visualization of the exchange of media and the structure of popularity within the largest online social network, Myspace.com. This interactive visualization supports large-scale social research by enabling online ethnographers to visually identify social structures and observe the distribution of media. Artistically, Biomemetics seeks to represent large-scale online social activity as a biological process, generating an abstracted portrayal of the human social “super-organism”.

    Jun 2006

    A highly rigorous analysis of the construction of social networks and the patterns of attentional flow within naturalistic party environments.

    Apr 2006

    Using an 8 foot diameter red weather balloon, crowd structures at San Diego immigration rallies were analyzed and aestheticized.